Matrix FX demo using MEE and MEE3D

June 29th, 2005
  • Here is a small demo to test Sprite3D using M3G.
  • Matrix
    Matrix3D jad
    Matrix3D jar

    MEE3D-Tool v0.1 is out …

    June 13th, 2005

    I am back… And I release a sneak preview of MEE3D-Tool. It include a Blender3D exporter to xm3G and MEE3D-converter to M3G. I work on a first tutorial. You could convert textured/vertexcolor meshes from the powerfull Blender.

    Mary in the sky

    February 21st, 2005

    Real Life isn’t always wonderfull, Mary would be forever in our hearts.
    A so long waiting, for a couple of hours with us.
    Mary

    Mary wake up soon after her birth…

    Mary was born feb. 17 2005 in the morning, died feb. 18 2005

    About M3G Converter

    September 29th, 2004

    I work hard to finish M3G-Converter. Two versions will be available:
    - M3G-Converter Free, you could convert 3DS, LWO,OBJ, MS3D, XM3G to M3G. No optimizations for triangle strips and no editing of M3G files.
    - M3G-Converter Pro, same as free edtion, plus editing-tweaking of M3G files and optimization of files. This edition could work with other M3G tools (MAX7 exporter, Superscape, Hi-Corp, …) to power up M3G. No price available
    I will release a beta of Free version in the end of october.

    MEE3D tutorials soooon!

    September 27th, 2004

    I put last touch on my starting serie on MEE3D for M3G/MascotV3. Tutorial 1 (open a World), 2 (creating a mesh) and 3 (loading a Milkshape3D Model) are ready and I finish documents for them. MEE3D is a small layer to abstract and to simply acess to other 3D engines. So you write once, and build for several targets… It is a scale down of my MEE3D-Pro version, but it will be release under GPL