
MEE3D GPL version for M3G is now out…
mee3d_gpl_0.1
And samples code (cube, text3d, matrix3d and particles):
mee3d_samples_0.1
MEE3D is a cross 3D engine (M3G, Mascot, Pure java, JOGL) and native OpenGL-ES
only M3G is released as GPL version, it is a lighter version and native GPL edition will follow…
Your engine is very good!
I see the code, but the math unit looks so simple!
Waiting the next version and thanks!
Thanks
I have removed the code in GPL version, in next version I will add more maths operations
Mik,
My computer crashed recently change your records, my pernament email is now fred.grott@gmail.com..
Nice library!
On the other front makign progress.. my tech writing is going to start appearing at IBM DeveloeprWorks… and I get paid for it
Still formulazing the architecture of the Dopplhin MIDP TDD build system .. I should have soemthing up soon..
Excellent work as usual, keep it up mik..
I hope to get a chance to look at the engine properly very soon.
PS: thanks for all the helpful answers for the users over on j2me.org
Hi Mik,
your library/engine is very good!!! Congratulations!
I will start next year a master degree course here in Brazil, where I pretend to study this subject in my research. What do you think about this? I think that we can change our experiences to achieve a best quality in the final result. Do you agree?
I thank if you have some suggestions so that I can search.
I have an experience in 3D development for Mobile devices, because I was working in a project for Motorola to validate the JSR 184 (M3G) on E680 and others devices. We develop two games (a casino and a racing cars) had been very good, using Superscape’s Swerve Engine and Swerve Plugin for 3DS. Since then I decided to search to improve me in this area.
Thanks for your attention.
I will waiting for your contact, ok?
Best regards,
Anthony Lins