Archive for the ‘Mobile3D’ Category

OpenGL-ES : JSR239 vs Android – Round1

Thursday, November 15th, 2007
    Here is the first round of tests with Android.
    I have made 2 Eclipse projects: one for J2Me using Eclipseme, and another for Android. I work on a pdf to explain howto and differences between JSR239 and Android. It show how to load a png, and use it as a texture on a cube. I have try to get the same structure between the 2 projects. So you have minor differences between them. Mainly inits, it is simple in Android, with no EGL inside. The main difference is NIO, Android has a complete NIO package. So something like ByteOrder needs to be declared not same as JSR239 which is automatic. The process to load PNG is very different but at the end the conversion to a ByteBuffer is the same. It is not optimized at all. Enjoy ;)

  • Android OpenGL-ES Test1
  • J2ME OpenGL-ES Test2
  • Android Test1

Wireframe in M3G

Wednesday, August 24th, 2005

wireframe
I have made a new small demo. M3G doesn’t support wireframe. So why not doing that using Graphics.drawLine … 3D Vertices are transformed using Transform / Camera methods, and then projected to the screen.
Wireframe jad
Wireframe jar
Have fun

MEE3D GPL is out!

Monday, August 1st, 2005

particles FX
MEE3D GPL version for M3G is now out…
mee3d_gpl_0.1
And samples code (cube, text3d, matrix3d and particles):
mee3d_samples_0.1

MEE3D is a cross 3D engine (M3G, Mascot, Pure java, JOGL) and native OpenGL-ES
only M3G is released as GPL version, it is a lighter version and native GPL edition will follow…

Matrix FX demo using MEE and MEE3D

Wednesday, June 29th, 2005
  • Here is a small demo to test Sprite3D using M3G.
  • Matrix
    Matrix3D jad
    Matrix3D jar

    MEE3D-Tool v0.1 is out …

    Monday, June 13th, 2005

    I am back… And I release a sneak preview of MEE3D-Tool. It include a Blender3D exporter to xm3G and MEE3D-converter to M3G. I work on a first tutorial. You could convert textured/vertexcolor meshes from the powerfull Blender.