Archive for the ‘General’ Category

Seesmic on N95 and IPhone

Monday, December 17th, 2007

I have made some hacking these days around Seesmic.com new videoblogging service. Thanks Johann and Loic!

Mary in the sky

Monday, February 21st, 2005

Real Life isn’t always wonderfull, Mary would be forever in our hearts.
A so long waiting, for a couple of hours with us.
Mary

Mary wake up soon after her birth…

Mary was born feb. 17 2005 in the morning, died feb. 18 2005

About M3G Converter

Wednesday, September 29th, 2004

I work hard to finish M3G-Converter. Two versions will be available:
- M3G-Converter Free, you could convert 3DS, LWO,OBJ, MS3D, XM3G to M3G. No optimizations for triangle strips and no editing of M3G files.
- M3G-Converter Pro, same as free edtion, plus editing-tweaking of M3G files and optimization of files. This edition could work with other M3G tools (MAX7 exporter, Superscape, Hi-Corp, …) to power up M3G. No price available
I will release a beta of Free version in the end of october.

3D mobile gaming

Thursday, September 23rd, 2004

For me there are two unknowns in 3D mobile gaming:
- the 3D market : will you have have only hardcore gamers or casual gamers. Hardcore gamers ok you need a highend tech phone…But for casual gamers? They play 3D games on consoles, and see 3D movies. So maybe they need the same experience on mobile.
- Programmers, you have 2 profiles : J2ME developers, they need a simple API maybe M3G fit for them. And Game developpers they need an API like OpenGL-ES, and they prefers to use C++… Brew or Symbian 8.0 will be very attractive.

Java & 3D : API fragmentation

Tuesday, September 14th, 2004

I have talk to several guys (Intel, Orange, Nokia, In-Fusio and Sagem, …) about potiential fragmentation in 3D j2me market, that could cause delay for a quick adoption of 3D.
Yes 3D HW will be soon available, but a large base market will not include 3D chipsets. So In-Fusio done Exen2 with their own 3D, and Hi-Corp continue to develop their own Mascot API. Their is a need for a low end 3D API for mobile including Fixed Point. For example Sagem have fine tuned their VM so that it works very fast on a simple ARM7. Imagination Technologies with their PowerVR solution is based on a fixed point oriented 3D rasterizer solution. And Intel Xscale doesn’t include floating point. The mobile market is driven by low power but also by low cost. And it will continue to use ARM7 and no floating point. Maybe before creating M3G API, the best was to create a low end fixed point engine standard like Mascot API. And migrate smoothly to a highend 3D standard…
Now the mobile market is fragmented in low engine not standardized (In-Fusio, Mascot, …) and M3G a big engine not fited for small phones like SE K700i and Siemens S65. I hope I am wrong, and fast M3G phones will dominate (Nokia 6630 will be a good one). But targetting JSR239 to high end phones like M3G seems not to be the best way.
So will j2me developers and game developer will work on all devices or only target certain devices? Or maybe wait for best days?